Aspiring and passionate 3D artist with a strong background in 3D character modelling. I have proficiency in industry-standard 3D software such as Autodesk Maya, Zbrush, Substance Painter, and Unreal Engine. I have a strong background in 3D character and hard surface modelling, and I am always experimenting with texturing, lighting, and rendering. I have strong problem-solving skills, effective collaboration, and good communication with teams.
I am inspired by PC games, and I believe that my skills and passion can help me to create amazing 3D art for games, films, and other projects. I am always looking for new challenges and opportunities to learn and grow.
Awards and Honours
• Excellence Award in The Rookies Award 2023 (PORTFOLIO)
• Autodesk RIG B Challenge Finalist in Texturing Category